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2 easy, 2 medium and 1 hard.Įach entrance will have one of nine properties: The easiest way to find entrances are to look for the interlaced health bar pattern, rather than shooting randomly at walls, as some of the entrances can be rather hard to detect.įull list of potential entrances Location įive entrances are randomly created from the possible ones shown on the map in each save file. They can also happen in a different room, if the entrance is close enough to the opposite wall in the other room. These effects happen even when finding Hard world entrances. At close range, the effect just outside of the entrance is at about half of what is shown inside a Secret World map. These scanlines are first visible on the health bar, but easily noticeable covering the whole screen when very close. The area around an entrance to a Secret World causes visible "scanlines" to show on the screen that intensify as Trace gets closer to where it can be entered. Despite the difficulty of finding the entrances, Secret Worlds themselves contain no hidden items or secret paths.The Hard secret world entrances can be puzzles involving the use of the Red Coat.Hard items: Primary - Heat Seeker, Scissor Beam or Fat Beam.The Hard Secret World can be found in Edin, E-Kur-Mah or Mar-Uru.Medium items: Primary - Range Node or Size Node.Medium Secret Worlds are found in Eribu, Indi and Ukkin-Na.Easy items: Primary - Range Node or Size Node.Easy Secret Worlds are found in Absu, Zi and Kur.Each Secret World contains one primary, and one secondary item.5 Secret Worlds are created in each save file.Secret Worlds sometimes contain false doors that appear to lead somewhere, but cannot be passed through.Only one hard Secret World is created per save file, therefore only one secret weapon can be obtained per playthrough. The Secret World is most notable for containing one of 3 possible secret weapons.Once entered, a Secret World will have the same layout when revisited from the same save file. The layout of each Secret World is procedurally generated, and each one is different, being generated from a set of algorithms in the game code. Secret World entrances spawn in random locations throughout Sudra, based on a large pool of potential entrances. Trace conjectures that it is some kind of "dimensional rift" but that it may contain an item he needs. She tells him that this place is like an artifact-dangerous flotsam and jetsam (like wreckage) caused by the Breach. Upon entering a Secret World, Trace is warned by Elsenova to turn back. While in this area, strong scan-lines will appear on the player's screen-as though the game is being viewed on an old cathode ray tube television with greyish static, occasional saturation reduction and vertical sync anomalies shown. Continued abuse of our services will cause your IP address to be blocked indefinitely.A Secret World (referred to as "breach pockets" in one of the journal pages) is an alternate area in Axiom Verge that has a "glitched/corrupted" appearance. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms.
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